Conan Chop Chop
Mighty Kingdom/Funcom • 2019 • Adobe Illustrator & Photoshop
Title Screen • Conan Chop Chop is a party rogue-lite developed by Mighty Kingdom. I was the UI/UX Designer on the initial stage of development, responsible for setting the graphic direction, developing UI elements and producing wireframes & high fidelity mock ups (like this title screen).
UI DESIGNS • Released on PlayStation, Xbox, Switch and PC, one of the main challenges I faced with the project was keeping standards consistent across platforms. These interface elements are examples of some solutions. Note I used German as placeholder text due to word length.
UI Designs • A handful of other assets, including the player HUD, health bars for the first Boss encounter and a couple of intro cards for other bosses.
Wireframes • A rough example of the early game flow. Note I do weird jelly-bean people when wireframing, just for personal lols.
High Fidelity Screen Flow • Another flow, this one for joining or hosting online games. The UI artwork has been updated to a state where it could be implemented in-engine. I also made use of 9-sliced panels and base art to reduce asset size on this particular project.
Level Artwork • Along with the UI, I also helped out with environmental art, creating tileable dungeon elements, set dressing, overworld shops, weapons and other props. Seen here are a number of props for the “clean” desert-themed dungeon.